It doesn't always crash at the same point. With all the shaders, the crash happens much more frequently. ![]() I was able to force load different maps, managed to set most shaders to use the same shader prevent decompilation of a large number of shaders. On Halo 3 ODST, the error pops up at random moments when playing a cinematic or attempting to draw the world, sometimes it works, sometimes not. Qt url schemeĮxcept those new Vulkan drivers seems to be a lot slower for me when using Xenia. I'm having the same issue on my GTX Tried using older drivers, same issue, tried newest Vulkan 1. Here is the attached log, it's very frustrating because older builds seem to work fine. ![]() ![]() Already on GitHub? Sign in to your account. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.
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